close
close

The director of Baldur’s Gate 3 was somehow “afraid that the game would be too short,” but like Elden Ring’s Hidetaka Miyazaki, he is “very bad at estimating the length of our games.”


The director of Baldur’s Gate 3 was somehow “afraid that the game would be too short,” but like Elden Ring’s Hidetaka Miyazaki, he is “very bad at estimating the length of our games.”

Swen Vincke, the director of Baldur’s Gate 3, was originally worried that the absolutely gigantic role-playing game would be too short.

It’s obviously astonishing to hear this in hindsight, knowing that a single playthrough can easily take over 100 hours and knowing how replayable the game is, but unfortunately Vincke said the following in an interview with BAFTA: “You’d be surprised to know that we actually had many more regions planned. I was originally worried that the game would be too short, but I’ve always been notoriously bad at estimating the length of our games.”

Leave a Reply

Your email address will not be published. Required fields are marked *