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Ion Hazzikostas, the director of World of Warcraft, says that with the Worldsoul Saga, Blizzard can give its villains some much-needed character: “Dragons are really cool, but it’s hard to understand the motivations of a creature the size of a city.”


Ion Hazzikostas, the director of World of Warcraft, says that with the Worldsoul Saga, Blizzard can give its villains some much-needed character: “Dragons are really cool, but it’s hard to understand the motivations of a creature the size of a city.”

World of Warcraft is entering a new era. “Even though we’re entering our 20th year, it’s a time when new and returning players can jump into a story from the beginning,” World of Warcraft game director Ion Hazzikostas said in an interview at Gamescom with PC Gamer’s Harvey Randall. The Worldsoul Saga, the three-part story arc that begins with the upcoming release of The War Within, gives Blizzard a chance to shape WoW’s story on a larger scale. And according to Hazzikostas, no character embodies the new age of Warcraft storytelling better than Xal’atath, WoW’s newest archvillain.

High fantasy is a hard sell without a compelling antagonist, and WoW has struggled with its villains for years. “It’s easy to underestimate – and we certainly have in the past – how much time and effort it takes to build a compelling new character within the confines of an MMO,” Hazzikostas said. In WoW’s early history, it benefited from what Hazzikostas called a “cheat sheet that could draw on Warcraft 3” for the big villains that formed the narrative foundation for the first expansions. By the time players were chasing Illidan through the Outlands and storming the Lich King’s citadel in Northrend, they had already experienced those characters’ stories firsthand.

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