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Game Streaming Business Analysis Report 2023-2030: Progress


Game Streaming Business Analysis Report 2023-2030: Progress

Dublin, August 12, 2024 (GLOBE NEWSWIRE) — The report “Game Streaming – Global Strategic Business Report” has been added to The Offer.

The global Game Streaming Market is valued at USD 2.3 billion in 2023 and is expected to reach USD 3.7 billion by 2030, growing at a CAGR of 7.0% between 2023 and 2030. This comprehensive report offers in-depth analysis of market trends, drivers, and forecasts to help you make informed business decisions.

Growth in the game streaming market is driven by several factors, including technological advancements, the increasing popularity of video games as mainstream entertainment, and changes in consumer behavior regarding digital consumption. Technology-related drivers include continuous improvements in streaming technology infrastructure, such as faster internet speeds and more efficient encoding techniques that reduce latency and enable higher quality streams.

In addition, the development of more sophisticated engagement tools that facilitate interaction between streamers and viewers is improving user experience and retention rates. Trends in consumer behavior are also significantly influencing the growth of this market. There is a trend toward more interactive and social forms of media consumption, particularly among younger demographics.

In addition, the global expansion of the video game industry, aided by mobile gaming and the increasing availability of game content across multiple platforms, continues to drive demand for game streaming. Together, these elements reflect the dynamic nature of the game streaming ecosystem and its potential for continued expansion as technologies and audience behavior evolve.

Key findings:

  • Market Growth: Understand the significant growth curve of the in-game advertising revenue segment, which is expected to reach $2.0 billion by 2030, at a CAGR of 7.8%. The subscription revenue segment is also expected to grow at a CAGR of 6.6% during the analysis period.
  • Regional Analysis: Gain insights into the US market, estimated to reach $633.8 million in 2023, and China, which is forecast to grow at an impressive CAGR of 11.3% per year to reach $828.5 million by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and Asia Pacific.

Reporting features:

  • Comprehensive market data: Independent analysis of annual sales and market forecasts in millions of US dollars from 2023 to 2030.
  • Detailed Regional Analysis: Detailed insights into key markets including the US, China, Japan, Canada, Europe, Asia Pacific, Latin America, Middle East and Africa.
  • Company Profiles: Coverage of major players such as Amazon.com, Inc., Apple, Inc., DACAST, LLC and more.
  • Free Updates: Get free report updates for one year to stay informed of the latest market developments.

Main features:

Report Attribute Details
Number of pages 175
Forecast period 2023 – 2030
Estimated market value (USD) in 2023 2.3 billion US dollars
Projected market value (USD) until 2030 3.7 billion US dollars
Average annual growth rate 7.0%
Regions covered Generally

MARKET OVERVIEW

  • Insights into the influencer market
  • World market development
  • Global economic update
  • Game Streaming – Percentage Market Share of Major Competitors Worldwide in 2024 (E)
  • Competitive Market Presence – Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)

MARKET TRENDS & DRIVERS

  • Increasing global internet penetration drives growth in game streaming
  • Popularity of eSports and interactive gaming drives market demand
  • Advances in cloud gaming technology open up new market opportunities
  • Integrating game streaming with social media platforms
  • Consumer demand for on-demand gaming experiences
  • Growth in mobile gaming strengthens market for game streaming
  • Monetization strategies and their impact on game streaming
  • Expanding the target group demographics increases the market reach
  • Impact of 5G on the quality and accessibility of game streaming
  • Use of VR and AR in game streaming
  • Reviewing data security and privacy concerns in game streaming

Focus on selected players(Total 34 presented)

  • Amazon.com, Inc.
  • Apple, Inc.
  • DACAST, LLC
  • DouYu International Holdings Limited
  • Facebook Gaming (Meta Platforms, Inc.)
  • HUYA Inc
  • Huya PTE. LTD. (Nimo.tv)
  • Maestro Interactive, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Corporation
  • Sony Interactive Entertainment LLC (PlayStation Now)
  • Unity Technologies SF (Parsec)
  • Uscreen
  • Vimeo LLC

For more information about this report visit https://www.researchandmarkets.com/r/p07v9y

About ResearchAndMarkets.com
ResearchAndMarkets.com is the world’s leading source of international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

  • Global Game Streaming Market


            

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